Blackmore Technology Group Limited logoBLACKMORE TECHNOLOGY GROUP LIMITEDBOUNDARY TECH GENERATION · BTG BUILDER
Boundary Tech Generation · Digital engineering software

BTG BUILDER
Build. Connect. Program. Operate.

A digital construction and engineering environment where young creators work with real component rules to design a machine—not simply place a finished 3D model in a scene.

Development programme · 30 October 2026 · No public App Store or classroom launch claimed
01 / Learn by constructing

A virtual engineering workshop—not a physical toy kit

BTG Builder is the digital construction and programmable robotics application under development for Boundary Tech Generation. Learners choose individual approved Building Truss Grid components, assemble and inspect their connections, work through engineering challenges, and ultimately install and control technology inside their builds.

The project targets an iPhone/iPad experience developed in Unity, together with a Windows workshop edition. Blender supplies authored 3D component geometry. Unreal is used for advanced environment and visualization work where qualified. These are engineering responsibilities, not separate products the children must learn to operate.

02 / A consistent mechanical language

The Building Truss Grid component system

The digital parts library uses square-profile beams with round holes on their faces and cylindrical male pegs at their ends. Connectors present matching round female openings; multi-direction junctions, elbows and correctly modelled bends allow different assembly directions. Beam lengths include 2, 4, 6, 8 and 10-hole increments. Mechanical and motion components expand the library for advanced projects.

Parts are not interchangeable just because they look close. The engineering goal is to validate connection positions, rotations, compatible peg/socket faces, occupancy and collisions, with an inventory traceable to source component geometry. Free Build uses the same approved catalogue instead of invented invisible supports.

03 / The educational product loop

From separate components to an operating system

1. Build2. Validate connections3. Install technology4. Commission5. Operate & program6. Deploy to BTG World7. Build the next project

The full educational design treats structural completion and technological completion as separate milestones. A correctly assembled crane should only unlock simulated movement after its mechanisms and controls pass the appropriate digital tests. A bridge can gain traffic signals, sensors or a qualified opening mechanism; buildings can gain lighting, doors or automated systems; and later city projects can include working elevators, signals and power systems.

Important: this describes the required end-to-end experience. The commission–operate–persist chain is still being engineered, and has not been accepted as a finished app feature.

04 / Inside the application

Kits, Free Build, digital instructions and robotics

Kit Workshop

Choose a kit, view finite parts and assembly stages, place individual 3D pieces, inspect joints, and follow progress toward a valid construction.

Free Build

Explore original ideas using the same beams, junctions and connection rules without being limited to a prescribed kit.

Technology Lab

Planned digital sensor, actuator, wiring and control-logic installation connected to actual compatible components.

Remote Control & Programming

Planned touch controls, constrained movement commands, simulated limits and emergency-stop behaviours tied to qualified moving assemblies.

The product design includes kit catalogues, inventory, manual assembly, three-dimensional inspection, assembly instructions, progress checkpoints, export and interactive world access. Functionality differs by kit and build revision; the full experience should not be mistaken for an already released iOS product.

05 / Place projects in their environment

BTG World — Boundary Country construction

The active Unity project contains a Grand Forks-area terrain workflow with a roughly 7 km navigable construction world, remote build-area selection and a Return to Crane camera feature. Construction spaces are measured grid areas chosen to suit the machine or kit rather than one oversized universal site.

Crane classConstruction-area presets (metres)Status
C61×1, 2×2, 4×4, 4×8, 6×6, 8×8Implemented grid presets; full machine not qualified
C258×16, 12×12, 12×24, 24×24Grid design target
C6024×48, 48×48Grid design target
C12048×96, 96×96Grid design target

Choosing a distant site does not mean a small crane can carry materials there. Future operating workflows must enforce each completed machine's simulated movement and placement limits. Environment, roads, water and terrain fidelity remain part of the continuing visual and engineering acceptance programme.

06 / The engineering kit roadmap

Start with a crane. Expand into a living digital world.

C6 Tower Crane

The priority build: full lattice, slewing ring, trolley, hoist, hook, controls and source-verified assembly. A limited 246-piece frame pilot exists; the full crane remains under integration.

Bridge & Drawbridge

Build trusses and spans; later integrate construction by crane, bridge sensing, traffic control and only physically modelled moving spans.

Houses & Workshops

Modular digital buildings with structural validation; future lighting, door, occupancy and other programmable technology challenges.

City Systems

Traffic and street lighting, utilities, emergency-service buildings and skyscrapers with properly engineered moving and automated components.

The catalogue is a roadmap across different readiness states. A kit card or illustration is not proof of a completed finite inventory, finished interactive instructions, or functioning machines.

07 / Four learning levels

One engineering language. Age-appropriate challenges.

Learning levelBuilder activityWhat the learner demonstrates
Little Creators · 6–8Recognize parts, move the 3D camera, follow large visual steps, assemble a simple structure with guided snappingExplain what connects and test one action
Young Builders · 9–11Complete a small finite kit, explore Free Build, compare joints, test and fix connection mistakesA connected build, inventory and test result
Junior Developers · 12–14Construct mechanisms, plan controls, connect simulated sensor/actuator concepts and debug a missionA mechanically explained system and test record
Youth Innovators · 15–17Design a project, validate assembly, author constrained control logic, inspect faults and document a digital commissioning testA reviewable engineering project with evidence

These are proposed BTG Builder activities that extend the original workshop blueprint; they do not replace the programme's existing game, app, electronics and robotics pathways. Accessibility, individual pace, facilitator supervision and private family demonstrations remain essential.

08 / Engineering transparency

What is working, and what still needs engineering

Verified local development evidence — 30 October 2026

The Unity engineering handoff records Play Mode verification of scalable grid navigation and Return to Crane, plus 23/23 source-level tests of the new world-to-kit selection handoff. The revised kit handoff itself has not completed end-to-end Play Mode or native iOS acceptance.

Current development includes a finite 246-part crane frame pilot, project asset inventory, kit interface work, source geometry, Free Build and world integration. The full C6 source assembly and mechanical connections, slew/trolley/hoist/hook operation, pick/release, technology installation, functional commissioning, persistent multi-kit world and signed iOS release remain outstanding gates. Larger crane classes remain design targets rather than functioning construction machines.

BTG Builder is digital educational engineering software, not a real load-bearing construction product. Real-world crane certificates are not its software release criteria; correct virtual connections, functioning constraints, safe simulated controls, source traceability and regression-tested gameplay are.

Boundary Tech Generation community commitment

BTG's goal is to offer free, supervised youth technology learning in Boundary Country. Programme dates, site, volunteer approval, insurance and registrations are not yet confirmed. No child profile, project or personal data is an automatic input to BTG Bridge, the Bit Trade Global Exchange or other commercial systems.

Read the community programme → · Parents and guardians → · Facilitator guide → · Contact BTG →