What this level is designed to teach
Junior Developers is the proposed programme for 12–14 years, with 80–90 minutes guided sessions. Teaching priorities: Variables, tests, interfaces, sensor thresholds. By the end, the learner should be able to present a project such as exportable game; multi-screen app; sensor robot, and explain at least one problem they solved.
Eight-session progression and evidence
| Week | Theme | Age-appropriate deliverable |
|---|---|---|
| 1 | Imagine and start | Create user story and design brief |
| 2 | Build the world/interface | Build reusable interface and scene layout |
| 3 | Control and response | Use variables/state or sensor logic |
| 4 | Rules and objectives | Write expected/actual test cases |
| 5 | Feedback and accessibility | Add alternatives for input and feedback |
| 6 | Find and fix defects | Run repeatable tests and fix issue |
| 7 | Prepare a version | Export on a compatible machine and document limits |
| 8 | Private showcase | Explain a failed test and a fix |
Allowed tools and safety boundaries
Scratch or Godot starter, MIT App Inventor prototyping and sensor kits after mentor preflight. No real personal or live location data.
Finished project acceptance
- Runnability on the approved workshop device.
- An original child-made idea or improvement that the learner can explain.
- At least one recorded or explained test, including what was expected.
- One adjustment made because of feedback or a defect.
- Local safe project packaging and only opt-in guardian-approved private sharing.
Facilitator and guardian notes
Age is a default placement guide, not a test of worth or ability. The host and parent can choose accommodations, quiet presentation and slower pace. A workshop is not independent childcare, a credit-bearing qualification or a commercial data contribution. The original blueprint is a proposal: there are no confirmed dates, named registered students or verified screening outcomes to publish.
Build with the Building Truss Grid
Extend digital construction into engineered mechanisms: inspect joints and moving axes, draft a sensor or motor-control task, and test expected versus observed simulated behaviour.
These are proposed supervised lessons linked to the evolving application, not proof of an available public app or scheduled workshop. Explore BTG Builder's full engineering design and current release status →
